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Venture capitalists identify opportunities in gaming infrastructure startups and existing companies.

The article discusses how 5 top gaming investors, including Gigi Levy-Weiss and Amit Kumar, see the pandemic reshaping MMOs (Massively Multiplayer Online) and social games. The investors highlight several key areas where the industry is evolving:

  1. Increased emphasis on live operations: With the adoption of free-to-play and games-as-a-service models, gaming companies need to focus on efficient live operations to give their games longevity.
  2. Toxic player behavior management: Investors are looking for startups that can help developers manage toxic player behavior, which is a significant problem in online multiplayer games.
  3. Efficient user acquisition (UA) tools: Mobile game companies want all-in-one solutions combining ad networks, ad mediation, and other UA tools to handle their activities in-house.
  4. Viewership participation: Companies building games with wide viewer participation may integrate with tools and services that allow for spectator gameplay.

Some specific areas where the investors see opportunities include:

  • Building tools for developers to tackle toxic player behavior
  • Developing transparent cross-game ID systems with proper incentives for players
  • Creating platforms for efficient live operations, such as content, event, and monetization management

Investors mentioned in the article include Gigi Levy-Weiss, Amit Kumar, Eric Cohen-Peckham, Carly Page, Kyle Wiggers, Aisha Malik, Sean O’Kane, Maxwell Zeff, and Lauren Forristal.

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